Magmeld
Magmeld is a region on the eastern side of the continent of Aden. Because it exists in another dimension, Magmeld has only recently been discovered by explorers. Magmeld was created by Einhasad as a utopia for the beautiful and pure creatures that she wanted to keep separated from tainted humanity. Shilen’s awakening has allowed evil to seep into all corners of the world—even pure and beautiful Magmeld—and the narrow gap between the dimensions is widening. When the Elven leader Asterios came to Anghel Waterfall, pursuing a prophecy that might lead to the salvation of the dying Mother Tree, he discovered a portal into Magmeld. Now, Magmeld is full of eager explorers.The large region of Magmeld includes a peace-zone town called the Ancient City of Arcan, as well as numerous outdoor hunting areas and several dungeons. This zone is suited to high-level characters. The first time characters go to Magmeld, they must enter through the portal behind the Anghel Waterfall. After that, they can come and go through the use of the Gatekeeper in the Ancient City of Arcan.
Ancient City of Arcan
The only inhabited settlement in Magmeld, the Ancient City of Arcan is a village of the Cat Clan. After Asterios arrived in search of a cure for the Mother Tree, Dwarves soon followed and set up trade with the new town and area. Now, the town has the same amenities as other towns on the continent.The Ancient City of Arcan is elevated above a lake fed by magnificent waterfalls. Beneath the lake is the Prison of Darkness dungeon. A beam of light shines from the bottom of the lake up through the center of town. When the town is at peace, the beam of light is blue. When the evil influence from the Prison of Darkness increases, the beam turns red, earthquakes are more frequent, and evil-looking NPCs appear in the center of town. When performing a quest, a character can choose to turn over the quest item to the peaceful NPC or to the evil NPC, and the state of the town will change according to this decision.
Fairy Settlement
Recommended Level | Zone Type |
---|---|
90–94 | Outdoor Party Hunting |
Kimerian and his followers live in the Fairy Settlement in Magmeld, among trees and cocoons in the beautiful and magical outdoor area. But Shilen’s evil has now reached the Fairy Settlement, driving the fairies to madness, rage, and corruption. Kimerian, the most corrupted, is now a raid boss deep in the settlement, inside a solo-instanced dungeon.
Garden of Genesis
Recommended Level | Zone Type |
---|---|
90–94 | Outdoor Party Hunting |
The Garden of Genesis can be reached on foot, through a Gatekeeper in the Ancient City of Arcan, or by using Sayune outside of the town. The area is a series of four elevated tiers, each contained a garden. The four areas are divided by altitude and are connected by bridges. Within the gardens, stone walls create further division, and are filled with plants and plant-like creatures. The highest garden tier is home to the raid boss Apherus. The ground area below and surrounding the elevated gardens is an open field.
Various creatures in the gardens and in the field have special behaviors:
- Some creatures that wish destruction of the garden will follow Outdoor Gardener monsters for protection if they are attacked.
- Each of the three lowest gardens has a raid boss that can be summoned through the central landmark in that area.
- Certain vines and plants in the gardens have different behavior during the day than they do at night. Some help adventurers, some hinder them.
- In each of the three lowest gardens, a Garden Watcher moves along the perimeter and randomly sets up two types of harmful traps.
- One monster may spawn another monster if certain of its skills go unchecked.
Prison of Darkness
Recommended Level | Zone Type |
---|---|
90–94 | Solo or Party Hunting Instanced Dungeon |
After completing an entry quest, characters can enter the Prison of Darkness through the Gatekeeper in the Ancient City of Arcan. Inside, solo or party characters can hunt the monsters in the area. If characters find a specific item on the monsters, the monsters in the dungeon are transformed into more challenging monsters with a higher chance of dropping the item necessary to entering the Spezion raid.
Orbis Temple
Recommended Level | Zone Type |
---|---|
95–99 | Party Hunting Instanced Dungeon |
Orbis Temple can be entered on foot or by talking to a Gatekeeper in the Ancient City of Arcan. Some of the zone’s handicaps, such as the Orbis Curse, can be used to your benefit. Orbis Temple is composed of three floors with many rooms and grand corridors, including the instanced Octavis raid, which takes place in a gigantic, gladiator-style arena. Orbis Temple is a Quest Zone that is initiated when characters enter the temple in a party.
Fortuna
Recommended Level | Zone Type |
---|---|
90–99 | Party Hunting Instanced Dungeon |
A group of seven characters of level 90 or above is required for entry into Fortuna. Entry can be acquired by speaking with Izael in the Ancient City of Arcan. Fighting in Fortuna is done in nine stages, each with its own boss monster. The instanced dungeon resets at 6:30 a.m. (server time) every morning.
Other New Areas
Altar of Evil
Recommended Level | Zone Type |
---|---|
85–87 | Solo Hunting Area |
The Altar of Evil is west of the Dark Elf Village. At night, all monsters at the Altar of Evil are more powerful than during the day. The raid boss Stygian Queen sometimes appears here at night.
Shilen’s Altar
Recommended Level | Zone Type |
---|---|
95–99 | Party Hunting Instanced Dungeon |
The dungeon can only be entered when a character has a specific campaign quest active. A group of seven characters can enter Shilen’s Altar at once. The dungeon comprises three levels of rooms and ramps leading down. This path must be travelled three times, each time harder than the last, before characters finally emerge into the large room that contains the altar itself. There, the raid boss twins Maliss and Isadora can be found.
Balthus Knights: Antharas Expedition
Recommended Level | Zone Type |
---|---|
90–99 | Instanced Dungeon Raid |
On the 1st and the 15th of every month, this instanced dungeon may be entered by characters in a raid force of 14 to 35 characters by talking to Theodric at the entrance of Antharas’s Lair.
Talking Island
As Shilen awoke, she used her powers to pull the floating island Ye Sagira from the sky and hurl it down toward the continent of Aden. Ye Sagira landed on Talking Island, shattering into countless pieces and devastating the island. Now, the geography of Talking Island is much changed. It remains a low-level newbie area, and it is the site of the revamped newbie quest series. Talking Island Village has been rebuilt as a magnificent town with every kind of shop and store.Talking Island Village
The original Talking Island Village was destroyed when Ye Sagira smashed into the island. As the other races’ villages were also destroyed or abandoned, all of the races came together to rebuild Talking Island Village. The ruins of the original village can be glimpsed in a steep valley just outside the new village. The new Talking Island Village is the starting place for new characters of all races. A revamped newbie quest series begins here and guides new characters through basic tutorials around the island.Some places of note in Talking Island Village:
- The Administration Office: Race-specific NPCs can be found here. They provide characters with class transfers, newbie items and quests, and some general game tips and guides.
- The Museum: Although the Museum feature can be viewed through an interface panel in the main menu, the Museum building in Talking Island Village is its headquarters. Statues of characters can be found both inside the Museum building and just outside the main entrance to the village.
- Kookaru Handler: A girl standing near the entrance to Talking Island Village offers a free ride on a mechanical bird so that characters can explore and travel across the island quickly.
- Town Square: The center of Talking Island Village is populated with shops and NPCs of all kinds.
- Gatekeepers: There are two Gatekeepers in Talking Island Village. One is in the Town Square; he teleports characters to Ye Sagira once they have unlocked that area by traveling there on foot. The other Gatekeeper is east of the Museum; she can teleport characters to the main Aden continent.
Ye Sagira
Recommended Level | Zone Type |
---|---|
1–20 | Solo Hunting |
The ruins of Ye Sagira are split into five exploration zones. Characters can move between these zones in numbered order by using red teleport devices to move forward and blue teleport devices to move backward. The whole area is involved in the newbie quest series.
Labyrinth of Belis
Recommended Level | Zone Type |
---|---|
18–20 | Solo Instanced Dungeon |
The Labyrinth of Belis is the site for the portion of the newbie quest series that brings a character to the first class transfer. When on this quest, a character may enter the labyrinth by speaking to Sebion in the Ye Sagira ruins. Inside, the character is guided through the different rooms by a helpful NPC. Although the path through the dungeon is very clear, each room has a different challenge that the character must overcome in order to continue. When the dungeon boss is killed, the quest is complete.
Harnak Underground Ruins
Recommended Level | Zone Type |
---|---|
85–90 | Party Hunting Dungeon |
Harnak Underground Ruins can be entered by speaking to Hadel in Exploration Zone 1 of Ye Sagira. The dungeon comprises three floors with eight chambers each. A teleport device in the center of the dungeon allows characters to move between the three floors. The second and third floors contain seals, which can be broken in order to summon more creatures, culminating in the appearances of raid bosses Harnak’s Wraith and Harnak’s Evil Spirit.
Seals are broken by using certain items that drop from monsters in the dungeon. When a seal breaks, the character receives additional buffs while Noctum and Demonic Noctum monsters appear in the chamber. When all the seals on a floor are broken and all the Noctum and Demonic Noctum monsters are killed, the raid boss Harnak’s Wraith or Harnak’s Evil Spirit will appear, depending on which floor’s seals were broken.
This dungeon is also a Quest Zone.
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