SNEAKPEAK – Tauti GoD Chapter 2


 

 

 

New and Rewamped Hunting Grounds

In Tauti one of the key features will be new and rewamped Hunting Grounds, this will include a 4th Seed In Gracia called the ‘Seed of industrialization’, The concept for the ‘Seed of industrialization’ will be a machine city with mechanical Rooms, They say you shall be able to hunt in various

ways in this seed to accommodate as many people as possible.
In the end of the new Seed one will be able to fight a Raid boss called Tauti, hence the name of the new Expansion.
 
The Executioners Ground will also be rewamped to a level 95 hunting ground
 

Castles will be reworked

And finally Owning a castle will be reworked to something that is called ‘Light or Darkness’ will be implemented. The key features of the Light and Darkness will be that the owner can set if they want to be a Castle owner of Light or a castle owner of Darkness.
And what you pick will show in the world, for example if you pick to become a Lord of Darkness some of the effects will be that the Taxes increases by 30% and you will see huge financial gain.
And a Castle owner of Light will have the taxes at 0% but will receive great buffs and other beneficial things.
 

Clan Improvments

There will also be changes to the clan and ally system.
 

Item Upgrading

With the new bound item systems the items lose values fast and this is being taken care of with a new added system to be able to upgrade your weapons.
 

Skill Enchantment Changes

There will be changes on Skill enchanting in Lineage 2.
 

Skill Damage adjustments

Changes to damage with Magic skills and Melee Skills will be adjusted to better match the level and the power of the skill. In other words to try and balance the classes a bit more.
 

Other small things

One will be able to pick what ever icon for ones macro as one like, changes to things like Fishing and Olympiad rewards will be reworked to better match the current state of the game. More Hairstyles and faces will also be avalible.
 
Information about this update is very scares ATM and more info will sure be available for the Lineage 2 players in the near future, I try and keep you update when more concrete information will be available.

Auguments From Lifestones

The total number of effects on a weapon varie but the range is 2 to 5 possible augments. Most augments consist of 2-4 stat modifiers. However when skills are involved generally there are less effects, but as stated earlier the effects are random so you can never really be sure what can happen.

    STAT MODIFIERS
  • Accuracy: between +0.4 and +3.0
  • CP Recovery: between +0.1 and +0.8
  • Critical: between +4.9 and +32.7
  • Evasion: between +0.4 and +3.0
  • HP Recovery: between +0.1 and +0.8
  • M. Atk: between +2.5 and +28.2
  • Maximum CP: between +19.2 and +214.9
  • Maximum HP: between +12.7 and+155.9
  • Maximum MP: between +6.1 and +115.1
  • M. Def: between +4 and +30.8
  • MP Recovery: between +0.1 and 0.4
  • P. Atk: between +2.2 and +24.2
  • P. Def: between +5.1 and +38.2
  • CON +1
  • INT +1
  • MEN +1
  • STR +1 ACTIVE SKILLS
  • Active: Absorbs HP.
  • Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
  • Active: Attacks by throwing a boulder.
  • Active: Burns up the enemy's MP.
  • Active: Decreases all skill MP consumption rates temporarily.
  • Active: Decreases all skill re-use times temporarily.
  • Active: Decreases a target's urge to attack.
  • Active: Decreases the magic MP consumption rate temporarily.
  • Active: Decreases the magic re-use time temporarily.
  • Active: Decreases the opponent's PVP P. Atk. temporarily.
  • Active: Decreases the skill MP consumption rate temporarily.
  • Active: Decreases the skill re-use time temporarily.
  • Active: Decreases the song/dance skill MP consumption rate temporarily.
  • Active: Decreases the song/dance skill re-use time temporarily.
  • Active: Decreases the target's urge to attack.
  • Active: Detonates a fireball by compressing the air around the caster.
  • Active: Ignites a firecracker.
  • Active: Ignites a large firecracker.
  • Active: Increases Accuracy temporarily.
  • Active: Increases Dodge temporarily.
  • Active: Increases M. Atk. temporarily.
  • Active: Increases M. Def. temporarily.
  • Active: Increases P. Atk. temporarily.
  • Active: Increases P. Def. temporarily.
  • Active: Increases PVP Damage temporarily.
  • Active: Increases resistance to damage from falling temporarily.
  • Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
  • Active: Increases the chance of a critical attack temporarily.
  • Active: Increases the critical attack rate of magic attacks temporarily.
  • Active: Increases the effectiveness of HP recovery magic temporarily.
  • Active: Increases the maximum CP temporarily.
  • Active: Increases the maximum HP temporarily.
  • Active: Increases the maximum HP temporarily and restores HP by the increased amount.
  • Active: Increases the maximum MP temporarily.
  • Active: Increases the power of HP recovery magic temporarily.
  • Active: Increases the recharge recover rate of MP.
  • Active: Increases the recharge recovery rate of MP.
  • Active: Increases the target's urge to attack.
  • Active: Inflicts a dark attack.
  • Active: Inflicts a dark attack in the shape of a parabola.
  • Active: Inflicts a elementally challenged attack.
  • Active: Inflicts a elementally challenged attack in the shape of a parabola.
  • Active: Inflicts a flaming attack.
  • Active: Inflicts a flaming attack in the shape of a parabola.
  • Active: Inflicts a gusting attack.
  • Active: Inflicts a gusting attack in the shape of a parabola.
  • Active: Inflicts an earthen attack attack.
  • Active: Inflicts an earthen attack attack in the shape of a parabola.
  • Active: Inflicts a sacred attack.
  • Active: Inflicts a sacred attack in the shape of a parabola.
  • Active: Inflicts a water-type attack.
  • Active: Inflicts a water-type attack in the shape of a parabola.
  • Active: Inflicts damage by throwing a boulder.
  • Active: Instantly restores your HP.
  • Active: Launches a dark attack.
  • Active: Launches a sacred attack.
  • Active: Momentarily becomes invincible.
  • Active: Momentarily frightens the target, causing him to flee.
  • Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
  • Active: Play music for a short duration.
  • Active: Puts the opponent's mind at peace and erases the desire to attack.
  • Active: Regenerates MP.
  • Active: Removes the target.
  • Active: Restores CP.
  • Active: Restores your own CP.
  • Active: Resurrects a corpse.
  • Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
  • Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
  • Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
  • Active: Temporarily blocks all of the target's physical/magic skills.
  • Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
  • Active: Temporarily blocks the target's magic skills.
  • Active: Temporarily causes a target to bleed heavily.
  • Active: Temporarily decreases a target's Atk. Spd.
  • Active: Temporarily decreases a target's speed.
  • Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
  • Active: Temporarily Increases the distance you can jump without sustaining damage.
  • Active: Temporarily Increases your head size.
  • Active: Temporarily Increases your lung capacity.
  • Active: Temporarily paralyzes a target.
  • Active: Temporarily petrifies the target.
  • Active: Temporarily poisons the target.
  • Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
  • Active: Temporarily resist damage from falls.
  • Active: Temporarily stuns the target.
  • Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP. CHANCE
  • Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.
  • Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.
  • Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.
  • Chance: Decreases the PVP Damage of the target that inflicts damage on you with a certain probability.
  • Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.
  • Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.
  • Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.
  • Chance: Has a chance to paralyze a target that damages you.
  • Chance: Has a chance to petrify a target that damages you.
  • Chance: Has a chance to poison a target that damages you.
  • Chance: Has a chance to sleep a target that damages you.
  • Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.
  • Chance: Has a chance to stun a target that damages you.
  • Chance: Increases accuracy with a certain probability when damage is incurred.
  • Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.
  • Chance: Increases critical attack rate with a certain probability when damage is incurred.
  • Chance: Increases evasion with a certain probability when damage is incurred.
  • Chance: Increases M. Atk. with a certain probability when damage is incurred.
  • Chance: Increases maximum CP with a certain probability when damage is incurred.
  • Chance: Increases maximum HP with a certain probability when damage is incurred.
  • Chance: Increases maximum MP with a certain probability when damage is incurred.
  • Chance: Increases M. Def. with a certain probability when damage is incurred.
  • Chance: Increases P. Atk. with a certain probability when damage is incurred.
  • Chance: Increases P. Def. with a certain probability when damage is incurred.
  • Chance: Increases PVP Damage with a certain probability when damage is incurred.
  • Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.
  • Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.
  • Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
  • Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.
  • Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.
  • Chance: Momentarily blocks the target's magic skill during a critical attack.
  • Chance: Momentarily blocks the target's magic skill during a magic attack.
  • Chance: Momentarily blocks the target's magic skill during a physical attack.
  • Chance: Momentarily burns up the target's MP during a critical attack.
  • Chance: Momentarily burns up the target's MP during a magic attack.
  • Chance: Momentarily burns up the target's MP during a physical attack.
  • Chance: Momentarily causes the target to bleed during a critical attack.
  • Chance: Momentarily causes the target to bleed during a magic attack.
  • Chance: Momentarily causes the target to bleed during a physical attack.
  • Chance: Momentarily decreases a target's Atk. Spd. during a critical attack.
  • Chance: Momentarily decreases a target's Atk. Spd. during a magic attack.
  • Chance: Momentarily decreases a target's Atk. Spd. during a physical attack.
  • Chance: Momentarily decreases a target's speed during a critical attack.
  • Chance: Momentarily decreases a target's speed during a physical attack.
  • Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3.
  • Chance: Momentarily frightens the target, causing him to flee during a magic attack.
  • Chance: Momentarily frightens the target, causing him to flee during a physical attack.
  • Chance: Momentarily frightens the target during a critical attack.
  • Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
  • Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.
  • Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
  • Chance: Momentarily paralyzes the target during a critical attack.
  • Chance: Momentarily paralyzes the target during a magic attack.
  • Chance: Momentarily paralyzes the target during a physical attack.
  • Chance: Momentarily petrifies the target during a critical attack.
  • Chance: Momentarily petrifies the target during a magic attack.
  • Chance: Momentarily petrifies the target during a physical attack.
  • Chance: Momentarily poisons the target during a critical attack.
  • Chance: Momentarily poisons the target during a magic attack.
  • Chance: Momentarily poisons the target during a physical attack.
  • Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
  • Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
  • Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
  • Chance: Momentarily stuns the target during a critical attack.
  • Chance: Momentarily stuns the target during a magic attack.
  • Chance: Momentarily stuns the target during a physical attack.
  • Chance: Regenerates CP with a certain probability when damage is incurred.
  • Chance: Regenerates MP with a certain probability when damage is incurred.
  • Chance: Temporarily decreases a target's speed during a critical attack.
  • Chance: Temporarily decreases a target's speed during a physical attack.
  • Chance: Temporarily decreases a target's urge to attack during a critical attack.
  • Chance: Temporarily decreases a target's urge to attack during a physical attack.
  • Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3.
  • Chance: Temporarily increases the target's urge to attack during a critical attack.
  • Chance: Temporarily increases the target's urge to attack during a physical attack.
  • Chance: Temporarily provokes a target to attack during a critical attack.
  • Chance: Temporarily provokes a target to attack during a physical attack.
  • Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability. PASSIVE
  • Passive: Decreases the magic MP consumption rate.
  • Passive: Decreases the MP consumption rate for all skills.
  • Passive: Decreases the skill MP consumption rate.
  • Passive: Decreases the song/dance skill MP consumption rate.
  • Passive: Increases accuracy.
  • Passive: Increases critical attack rate.
  • Passive: Increases evasion.
  • Passive: Increases lung capacity.
  • Passive: Increases Lung Capacity.
  • Passive: Increases M. Atk.
  • Passive: Increases M. Def.
  • Passive: Increases P. Atk.
  • Passive: Increases P. Def.
  • Passive: Increases PVP Damage.
  • Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.
  • Passive: Increases the critical attack rate of magic attacks.
  • Passive: Increases the effect of HP recovery magic.
  • Passive: Increases the height from which you can jump without sustaining damage.
  • Passive: Increases the power of HP recovery magic.
  • Passive: Increases the recharge recovery rate of MP.
  • Passive: Increases the weapon weight limit by 2 times.
  • Passive: Raises resistance to damage from falling.

NEW cool quest in TOI

  1. Talk to Liey in the Hall of the Abyss (aka kama or laba 52+)
  2. Talk to Kuori in Tower of Insolence.
  3. Go to the Tower of Insolence , kill 10 monsters - Dry Spirit , Wings of Cruelty , Knight Baron , Terestian , Sheila Evil Spirit , the Spirit of the Knight , Ghost Knight Praetorian Guard , Minion Baron , The Shadow of Evil , Violent Fugitive , Knight of Dark Forces , Dark Forces Priest , Queen Vampire , Stupid Slave , Warrior Platinum Klan , Klan shooter Platinum , Platinum Warrior Clan , Clan Shaman Platinum , Platinum Clan Lord , Knight of the Rainbow , a Rainbow soldier , destroyer of the Rainbow , Rainbow Priest , Judge Rainbow , Rainbow Sniper , Batin , Batina Knight , Mage Batina , Lady Elmoredena , Archer Guard Elmoredena , Elmoredena maid , Warrior Guard Elmoredena , Ironclad Psoglavov , Warrior Slave , Slave shooter , Angel Rainbows and Rainbow Angel Guard .
  4. Talk to Kuori in Tower of Insolence and get a reward.
    EXP.jpg 3,000,000
    SP.jpg 2,500,000
    Symbol Derzosti.jpg One Token of Insolence
     This quest is daily and you can get cool ring that have 48 Mdef and it is B grade. You can upgrade this ring up to level IX (Produces the following effects: MP +15, +10% resistance to poison, to poison the enemy a chance to 10%, 10% root of resistance, the chance of root 10%, increase accuracy, increase Atk. Speed, Casting Speed. Recharge, and Critical Damage. The effect is not enhanced by using two of a kind.)

Mammons new location in GOD

These are the location of the mammons, priest of dawn and priestess of dusk. They spawn next to the black marketer mammon in every town.
Mammon Location In Aden. Mammon Location In Dion.
Mammon Location in Giran. Mammon Location In Gludin Village.
Mammon Location in Gludio. Mammon Location in Goddard.
Mammon Location in Heine. Mammon Location in Hunter`s Village.
Mammon Location in Oren. Mammon Location in Rune.
Mammon Location in Schuttgart.

3rd Class Transfer Quest

  1. Go to your race grand master of the Town of Aden .Vanguard task force that was sent to the Evil Incubator. Find the Aden Vanguard Quartermaster located near The Cemetery.

  2. Recover 4 Dog Tags from the fallen Vanguard soldiers in the Cemetery. Begin your search around the center fountain, angel statue and stone tower. Obtain the Item 17749.jpg Vanguard Soldier's Dog Tags — 4 items .


  3. Return these items to the Aden Vanguard Quartermaster who will deliver them to the victims families.

  4. Find the Aden Vanguard Member standing guard outside the entrance to the Evil Incubator. Speak with them and they will help you find the Aden Vanguard Captain Adolph.

  5. You're now inside the Evil Incubator. Speak with Aden Vanguard Captain Adolph.

  6. You need to pick two Vanguard members to follow you and Adolph into battle. Speak to each Vanguard Member and select only 2 that can assist you. All decisions are final, so choose wisely.
  7. You have completed selecting your team that will help you combat against Shilen's creatures. Speak with Captain Adolph when you are ready.

  8. Defeat all waves of Resurrected creatures.
  9. You have successfully defended yourself from the waves of resurrected creatures. It looks like they have stopped their attack for now. You should speak with Captain Adolph.
  10. You have received the Cry of Fate Ring from Adolph. When equipped, you can acquire Item Skills that you can use in battle. When you are ready, speak with Adolph again.
  11. Shilen's evil creatures have regrouped and have begun attacking again. Defeat enough of them to lure Death Wound out. Once he is defeated Shilen's resurrected creatures won't stand a chance.
  12. Death Wound was wounded and is now just plain dead. Shilen's creatures have begun retreating and those who remain are being defeated by the Vanguard. Speak with Captain Adolph.
  13. The Aden Vanguard is now able to handle things within the Evil Incubator. Captain Adolph appreciates the help and has given you a Scroll of Escape to use to return to Grand Magister Winonin. Speak with Winonin in Aden to receive your new power.


Talismans

Talismans give additional power to your character and help it in fights against mobs and other characters. You need the left-hand Bracer to use talismans. Talismans, just like Shadow weapon, have a certain amount of mana and disappear after a certain period of use.
Talismans may give either a passive bonus or an active skill. If you use several talismans of the same type, their effects don’t sum up.
  • Talismans with a passive bonus should be just put on your character.
  • Talismans with an active skill give the skill only 30 seconds after they are put on. Skills have usage timeouts. Active skills, when used, spend talisman mana.

How many talismans can be used

The amount of talismans used at the same time depends on your Bracer.
Grade Amount of slots
for talismans
Grade C 1
Grade B 2
Grade A 3
Grade S 4

How to obtain a talisman

  • Buy in accessories shop in Town of Giran, Rune Township or Town of Aden.
  • After capturing a Fortress or a Castle buy from Support Unit Captain one random talisman for Item 9912.jpg Knight's Epaulette .
  • Buy from a Territory Manager for Territory Badges.
  • Buy from a Reputation Manager in Town of Aden and Rune Township.

Types of talismans

There are 7 types of talismans.
Item 9940.jpg Yellow Talismans - increase HP / MP / CP restoration speed, increase character’s basic parameters (like P. Atk., M. Atk., etc.) if put on.
Item 9916.jpg Blue Talismans – give different active skills.
Item 12816.jpg Red Talismans – Increase HP / MP / CP restoration speed, restore HP / MP / CP at once or increase the maximum amount of HP / MP / CP
Item 9955.jpg Black Talismans – Give active skills which cancel debuffs.
Item 10420.jpg White Talismans – Increase elemental attack or elemental protection or protection from certain types of attacks.
Item 9952.jpg Orange Talisman – Allow to create HP / MP / CP restoration herbs.
Item 9950.jpg Grey Talisman – Increase fishing skills, Weight Training, allow to transaform.

List of talismans


Item Description
Item 10539.jpg
Grade NG.gif Yellow Talisman - CP Recovery Rate CP recovery rate increases when equipped. Effect does not stack with additional Talismans of the same type. A Shadow Item which cannot be exchanged or dropped.
Item 12818.jpg
Grade NG.gif Yellow Talisman - Damage Transition Transfers a portion of damage you take onto your servitor while equipped. Effect does not stack with additional Talismans of the same type. Shadow Item that cannot be exchanged or dropped.
Item 10537.jpg
Grade NG.gif Yellow Talisman - Evasion Increases Evasion when equipped. Effect does not stack with additional Talismans of the same type. A Shadow Item which cannot be exchanged or dropped.
Item 10538.jpg
Grade NG.gif Yellow Talisman - Healing Power HP recovery M. Atk. increases when equipped. Effect does not stack with additional Talismans of the same type. A Shadow Item which cannot be exchanged or dropped.
Item 10540.jpg
Grade NG.gif Yellow Talisman - HP Recovery Rate Increases HP Recovery Rate. Effect does not stack with additional Talismans of the same type. A Shadow Item which cannot be exchanged or dropped.
Item 12817.jpg
Grade NG.gif Yellow Talisman - Increase Momentum Increases your Force Level when attacked while equipped. Effect does not stack with additional Talismans of the same type. Shadow Item that cannot be exchanged or dropped.
Item 10541.jpg
Grade NG.gif Yellow Talisman - Low Grade MP Recovery Rate Increases MP Recovery Rate. Effect does not stack with additional Talismans of the same type. This item cannot be exchanged or dropped.
Item 10536.jpg
Grade NG.gif Yellow Talisman - M. Atk. Increases M. Atk. when equipped. Effect does not stack with additional Talismans of the same type. A Shadow Item which cannot be exchanged or dropped.
Item 10535.jpg
Grade NG.gif Yellow Talisman - P. Def. P. Def. increases when equipped. Effect does not stack with additional Talismans of the same type. A Shadow Item which cannot be exchanged or dropped.
Item 10543.jpg
Grade NG.gif Yellow Talisman - Speed Speed increases when equipped. Effect does not stack with additional Talismans of the same type. A Shadow Item which cannot be exchanged or dropped.
Item 9938.jpg
Grade NG.gif Yellow Talisman of Accuracy Increases Accuracy. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9940.jpg
Grade NG.gif Yellow Talisman of Alacrity Increases P. Atk., M. Atk., and Speed. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9935.jpg
Grade NG.gif Yellow Talisman of Arcane Defense Increases Magic Defense. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9937.jpg
Grade NG.gif Yellow Talisman of Arcane Haste Increases Casting Spd. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9936.jpg
Grade NG.gif Yellow Talisman of Arcane Power Increases M. Atk. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9947.jpg
Grade NG.gif Yellow Talisman of CP Regeneration Increases CP recovery. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9943.jpg
Grade NG.gif Yellow Talisman of Critical Damage Increases Critical P. Atk. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9944.jpg
Grade NG.gif Yellow Talisman of Critical Dodging When used, it decreases physical Critical Damage possibility. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9942.jpg
Grade NG.gif Yellow Talisman of Critical Reduction When used, it decreases damages from physical critical attacks. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9939.jpg
Grade NG.gif Yellow Talisman of Defense Increases Defense. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9945.jpg
Grade NG.gif Yellow Talisman of Evasion Increases Evasion. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9946.jpg
Grade NG.gif Yellow Talisman of Healing Increases HP Recovery Magic temporarily. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9949.jpg
Grade NG.gif Yellow Talisman of Mental Regeneration Increases MP recovery. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9948.jpg
Grade NG.gif Yellow Talisman of Physical Regeneration Increases HP recovery. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9933.jpg
Grade NG.gif Yellow Talisman of Power Increases P. Atk. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9941.jpg
Grade NG.gif Yellow Talisman of Speed Increases Speed. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9934.jpg
Grade NG.gif Yellow Talisman of Violent Haste Increases Atk. Spd. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.

Item Description
Item 14810.jpg
Grade NG.gif Blue Talisman - Buff Cancel Cancels the buffs of nearby enemies upon use. Only one effect is applied when you wear the same two talismans. Shadow Item with no exchange/drop available
Item 14811.jpg
Grade NG.gif Blue Talisman - Buff Steal Steals the target's abnormal status upon use. Only one effect is applied when you wear the same two talismans. Shadow Item with no exchange/drop available
Item 9932.jpg
Grade NG.gif Blue Talisman - Divine Protection When used, P. Def. and M. Def. greatly increase momentarily. Only one effect is applied when you wear the same two talismans. Shadow Item with no exchange/drop available
Item 10416.jpg
Grade NG.gif Blue Talisman - Explosion Increases P. Atk./Atk. Spd. Effect does not stack with additional Talismans of the same type. This item cannot be exchanged or dropped.
Item 10424.jpg
Grade NG.gif Blue Talisman - Greater Healing Increases heal power. Effect does not stack with additional Talismans of the same type. This item cannot be exchanged or dropped.
Item 14813.jpg
Grade NG.gif Blue Talisman - Lord's Divine Protection Upon use, greatly decreases the damage received during PvP. Only one effect is applied when you wear the same two talismans. Shadow Item with no exchange/drop available
Item 10417.jpg
Grade NG.gif Blue Talisman - Magic Explosion Increases M. Atk. and M. Critical Rate . Effect does not stack with additional Talismans of the same type. This item cannot be exchanged or dropped.
Item 10533.jpg
Grade NG.gif Blue Talisman - P. Atk. Increases P. Atk. when used. Effect does not stack with additional Talismans of the same type. A Shadow Item which cannot be exchanged or dropped.
Item 10423.jpg
Grade NG.gif Blue Talisman - Self-Destruction Damages a nearby enemy with a powerful explosion. Effect does not stack with additional Talismans of the same type. This item cannot be exchanged or dropped.
Item 10534.jpg
Grade NG.gif Blue Talisman - Shield Defense Shield Def. increases when used. Effect does not stack with additional Talismans of the same type. A Shadow Item which cannot be exchanged or dropped.
Item 9921.jpg
Grade NG.gif Blue Talisman - Shield Protection When used, increases the protection power of a shield. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9916.jpg
Grade NG.gif Blue Talisman of Defense Temporarily decreases P. Def./M. Def./Evasion and increases P. Atk./M. Atk./Atk. Spd./Casting Spd./speed. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9926.jpg
Grade NG.gif Blue Talisman of Defense When used, increases P. Def. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9930.jpg
Grade NG.gif Blue Talisman of Evasion When used, increases evasion and reduces Critical Damage possibilities. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9924.jpg
Grade NG.gif Blue Talisman of Healing It increases HP Recovery Magic temporarily. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9920.jpg
Grade NG.gif Blue Talisman of Invisibility Makes you invisible for a while, so you cannot be attacked by enemies. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9927.jpg
Grade NG.gif Blue Talisman of Magic Defense When used, increases magic P. Def. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9914.jpg
Grade NG.gif Blue Talisman of Power Increases P. Atk. when in use. Effect does not stack with additional Talismans of the same type. Shadow Item that cannot be traded or dropped.
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Grade NG.gif Blue Talisman of Protection When used, increases the protection power of a shield. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9919.jpg
Grade NG.gif Blue Talisman of Reflection When used, grants a skill whereby any physical melee damage received will be reflected back onto your attacker. Effect does not stack with additional talismans of the same type. This item cannot be traded or dropped.
Item 9915.jpg
Grade NG.gif Blue Talisman of Wild Magic Increases Critical Rate of magic attacks temporarily. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.

Item Description
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Grade NG.gif Red Talisman - CP Regeneration Increases CP regeneration rate when equipped. Effect does not stack with additional Talismans of the same type. Shadow Item that cannot be exchanged or dropped.
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Grade NG.gif Red Talisman - HP/CP Recovery HP/CP are recovered when equipped. Effect does not stack with additional Talismans of the same type. A Shadow Item which cannot be exchanged or dropped.
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Grade NG.gif Red Talisman - Life Force Completely restores MP/HP when used. Effect does not stack with additional Talismans of the same type. This item cannot be exchanged or dropped.
Item 12815.jpg
Grade NG.gif Red Talisman - Max CP Increases Max CP when equipped. Effect does not stack with additional Talismans of the same type. Shadow Item that cannot be exchanged or dropped.
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Grade NG.gif Red Talisman - Territory Guard When used, Max CP is increased and a certain amount of CP is recovered. Only one effect is applied when you wear the same two talismans. Shadow Item with no exchange/drop available
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Grade NG.gif Red Talisman - Territory Guard When used, Max CP is greatly increased and a certain amount of CP is greatly recovered. Only one effect is applied when you wear the same two talismans. Shadow Item with no exchange/drop available
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Grade NG.gif Red Talisman - Territory Guardian When used, Max CP is greatly increased and a certain amount of CP is greatly recovered. Only one effect is applied when you wear the same two talismans. Shadow Item with no exchange/drop available
Item 9918.jpg
Grade NG.gif Red Talisman of Maximum Clarity Temporarily greatly decreases skill MP consumption when used. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
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Grade NG.gif Red Talisman of Meditation When used, it greatly increases MP Recovery Rate. You cannot move during recovery. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
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Grade NG.gif Red Talisman of Mental Regeneration When used, it speeds up MP recovery. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9917.jpg
Grade NG.gif Red Talisman of Minimum Clarity Decreases skill MP consumption when used. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9925.jpg
Grade NG.gif Red Talisman of Recovery It recovers HP/CP. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.

Item Description
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Grade NG.gif Black Talisman - Arcane Freedom When used, it cancels Magical Movement Inability States. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9923.jpg
Grade NG.gif Black Talisman - Escape When used, it cancels all Movement Inability States. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9959.jpg
Grade NG.gif Black Talisman - Free Speech Breaks silence. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9922.jpg
Grade NG.gif Black Talisman - Mending When used, it cures bleeding. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9957.jpg
Grade NG.gif Black Talisman - Physical Freedom When used, it cancels Physical Movement Inability States. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9958.jpg
Grade NG.gif Black Talisman - Rescue When used, it cancels Physical Skill Inability States. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9955.jpg
Grade NG.gif Black Talisman - Vocalization Breaks magic silence. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.

Item Description
Item 14814.jpg
Grade NG.gif White Talisman - All Resistance Increases Resistance to all elements. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 10419.jpg
Grade NG.gif White Talisman - Darkness Increases Dark attribute. Effect does not stack with additional Talismans of the same type. This item cannot be exchanged or dropped.
Item 10519.jpg
Grade NG.gif White Talisman - Earth Increases Earth attribute defense by 50 when used. Effect does not stack with additional Talismans of the same type. This item cannot be exchanged or dropped.
Item 10421.jpg
Grade NG.gif White Talisman - Fire Instantly increases fire elemental. Only one effect is applied when you wear the same two talismans. Projection Weapons with no exchange/drop available
Item 10422.jpg
Grade NG.gif White Talisman - Light Increases holy attribute. Effect does not stack with additional Talismans of the same type. This item cannot be exchanged or dropped.
Item 10418.jpg
Grade NG.gif White Talisman - Storm Increases Wind attribute. Effect does not stack with additional Talismans of the same type. This item cannot be exchanged or dropped.
Item 10420.jpg
Grade NG.gif White Talisman - Water Increases Water attribute. Effect does not stack with additional Talismans of the same type. This item cannot be exchanged or dropped.
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Grade NG.gif White Talisman of Attention When equipped, Resistance to sleep attacks increases. Only one effect is applied when you wear the same two talismans. Shadow Item with no exchange/drop available
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Grade NG.gif White Talisman of Bandages When equipped, Resistance to bleed attacks increases. Only one effect is applied when you wear the same two talismans. Shadow Item with no exchange/drop available
Item 9960.jpg
Grade NG.gif White Talisman of Bravery Increases Resistance to mental attacks. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
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Grade NG.gif White Talisman of Freedom When equipped, Resistance to Hold increases. Only one effect is applied when you wear the same two talismans. Shadow Item with no exchange/drop available
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Grade NG.gif White Talisman of Grounding When equipped, Resistance to Shock attacks increases. Only one effect is applied when you wear the same two talismans. Shadow Item with no exchange/drop available
Item 9961.jpg
Grade NG.gif White Talisman of Motion When equipped, Resistance to Paralysis increases. Only one effect is applied when you wear the same two talismans. Shadow Item with no exchange/drop available
Item 9965.jpg
Grade NG.gif White Talisman of Protection Increases Resistance to buff disarming magic. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.

Item Description
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Grade NG.gif Orange Talisman - Elixir of Life Consumes 50 Soul Ore to create an A-Grade Elixir of Life. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9954.jpg
Grade NG.gif Orange Talisman - Elixir of Mental Strength Consumes 57 Soul Ore to create an A-Grade Elixir of Mental Strength. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9952.jpg
Grade NG.gif Orange Talisman - Hot Springs CP Potion Create 1 Hot Springs CP Potion following the consumption of 16 Soul Ore. Effect does not stack with additional Talismans of the same type. Shadow Item that cannot be traded or dropped.

Item Description
Item 10142.jpg
Grade NG.gif Grey Talisman - Buffalo Transform Can be transformed into a Buffalo for a certain amount of time. Transformation is cancelled if unequipped. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 10141.jpg
Grade NG.gif Grey Talisman - Yeti Transform Can be transformed into a Yeti for a certain amount of time. Transformation is cancelled if unequipped. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9951.jpg
Grade NG.gif Grey Talisman of Mid-Grade Fishing Obtains Mid-Grade Fishing Mastery Level (Lv 18). Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
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Grade NG.gif Grey Talisman of Upper Grade Fishing Obtains Upper-Grade Fishing Mastery Level (Lv 24). Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.
Item 9950.jpg
Grade NG.gif Grey Talisman of Weight Training Increases weapon Weight Limit. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped.