Tauti Patch Notes

Game Systems

1. Castle Sieges

1.1. The castle siege times have been changed from occuring in two time brackets (Sunday 16-18, 20-22) to a single time bracket on Sunday 20-22.
1.2. Gates that have been damaged due to campaigns will be reset at the start of siege.
1.3. Jump routes have been added to areas surrounding Rune and Aden castles.
1.4. System of ‘Light and Darkness’ has been implemented.
  • Immediately after the update, all castles will be set to ‘Light’.
  • The Seal of Ruler skill has been removed, and is replaced by Seal of Light and Seal of Darkness skills.
  • Successful casting of Seal of Light puts the castle into a state of Light, and successful casting of Seal of Darkness puts the castle into a state of Darkness.
  • Before the end of the siege, there will be an opportunity to reselect the castle’s state between Light and Darkness through a spawned messenger NPC.
1.5. The characteristics of a Castle of Light are as follows:
  • Tax rates on items sold by NPC shops are set to 0%.
  • Tax rates on items bought by NPC shops cannot be set.
  • Can activate a quest to reset a Castle of Darkness.
  • Can receive these items from the Grand Chamberlain:
    • Brilliant Cape of Light: +3 to all stats, decreases damage received in PvP by 15%, able to use skill ‘Return to Castle’, +15 to all elements.
    • Cape of Light: +2 to all stats, decreases damage received in PvP by 10%, able to use skill ‘Return to Castle’, +10 to all elements.
  • Chaotic characters cannot equip the items Brilliant Cape of Light or Cape of Light.
  • The existing Residence skill(s) are removed and is replaced with Power of Light which increases CP by 3000 and PvP damage by 10%.
  • Chaotic characters do not receive the effects of Power of Light.
  • The skies surrounding the castle become clear.
  • A NPC will spawn in the castle’s town with the ability to cast a 3% XP buff.
1.6. The characteristics of a Castle of Darkness are as follows:
  • Tax rates on items sold by NPC shops are set to 30%.
  • Tax rates on items bought by NPC shops are set to 10%.
  • Can receive these items from the Grand Chamberlain:
    • Chilling Cape of Darness: +3 to all stats, decreases damage received in PvP by 15%, able to use skill ‘Return to Castle’, +15 to all elements.
    • Cape of Darkness: +2 to all stats, decreases damage received in PvP by 10%, able to use skill ‘Return to Castle’, +10 to all elements.
  • The existing Residence skill(s) are removed and is replaced with Power of Darkness which increases CP by 3000 and PvP damage by 10%.
  • The skies surrounding the castle become grey and gloomy.
  • Insurgence members spawn in the castle’s town.
  • Players level 40+ can purchase weapons from the Insurgence NPC. These weapons give players abilities that can only be used during sieges.
  • Killing a member of the clan that owns the Castle of Darkness increases PvP count. (This is regardless of the player’s PK count or Reputation.)

2. Taxes

2.1. The tax territory of two towns have been changed.
  • Talking Island Town: Gludio Territory
  • Floran Village: Dion Territory
2.2. Alco?‘s tax rate has been raised from 20% to 30%.
2.3. Tax income of castles are affected by the state of the central castle.
  • Gludio, Dion, Giran, Oren, Innadril castles can only gain tax income if the Aden castle is set to Darkness.
  • Goddard, Schuttgart castles can only gain tax income if the Rune castle is set to Darkness.
  • Tax income will appear every monday at midnight if the Central castle successfully defends itself and does not change ownership
2.4. Merchant of Mammon will now be affected by the tax rate of the castle town it appears in.

3. Clan

3.1. Items that help gain clan and individual reputation
    • Following reputation items help gain reputation for clan or individuals:
      • Clan Pet (Raccoon): Summons  trainable? clan pet Raccoon.
      • Clan Pet (White Cat): Summons trainableclan pet White Cat.
      • Clan Pet (Desert Fox): Summons trainable? clan pet Desert Fox.
      • Spiteful Devil Summoning Scroll: Summons Spiteful Devil.
  • Clan pets as well as the Spiteful Devil pet can only be used by members of a clan Level 5 and above.
  • Once a trainable? pet is summoned for 72 hours or more, the player can receive 100 clan reputation points as well as a ‘mysterious pouch’ that contains a bonus reward.
  • Trainable? pets can be traded.
  • Defeating the summoned Spiteful Devil within the time limit rewards the player 1,000 reputation points and the clan 30 reputation points. There’s also a chance of an ‘Elemental Crystal Piece’? drop.

SA Costs GOD

Weapon SA-Costs
Where to add SA for weapon?
Grades C & B: Blacksmith in each major town.
Grades A+: Blacksmith Mammon.
Grades S80: Maestro Ishuma in Gludio Airfield.
Low C-Grade Stage 5 97x Gemstone C
Mid C-Grade Stage 6 238x Gemstone C
High C-Grade Stage 7 306x Gemstone C
Top C-Grade Stage 8 555x Gemstone C
Low B-Grade Stage 9 222x Gemstone B
Top B-Grade Stage 10 239x Gemstone B
Low A-Grade Stage 11 147x Gemstone A
Top A-Grade Stage 12 157x Gemstone A
Low S-Grade Stage 13 82x Gemstone S
Top S-Grade Stage 14 285x Gemstone S
Low S80-Grade Stage 15 399x Gemstone S
Mid S80-Grade Stage 16 623x Gemstone S
High S80-Grade Stage 17 1073x Gemstone S
Top S80-Grade Stage 18 2022x Gemstone S
Low R-Grade Normal stone 19x Gemstone R
Low R-Grade Rare stone 529x Gemstone R
Top R-Grade Normal stone 56x Gemstone R
Top R-Grade Rare stone 1161x Gemstone R
R95-Grade Normal stone 129x Gemstone R
R95-Grade Rare stone 2492x Gemstone R
R99-Grade Normal stone 335x Gemstone R
R99-Grade Rare stone 5266x Gemstone R
Normal Stone = SA Colors: Red, Blue, Green.
Rare Stone = SA Colors: Yellow, Turquoise, Purple.


Red Blue Green


Grades C to S80

Red Blue Green Yellow Turquoise Purple
R-Grade
R95-Grade
R99-Grade

Skill Enchanting

2nd class skill enchant chances
Enchant lvl Lvl 76 Lvl 77 Lvl 78 Lvl 79 Lvl 80 Lvl 81 Lvl 82 Lvl 83 Lvl 84 Lvl 85
1 82 % 92 % 97 % 97 % 97 % 97 % 97 % 97 % 97 % 97 %
2 80 % 90 % 95 % 95 % 95 % 95 % 95 % 95 % 95 % 95 %
3 78 % 88 % 93 % 93 % 93 % 93 % 93 % 93 % 93 % 93 %
4 52 % 76 % 86 % 91 % 91 % 91 % 91 % 91 % 91 % 91 %
5 50 % 74 % 84 % 89 % 89 % 89 % 89 % 89 % 89 % 89 %
6 48 % 72 % 82 % 87 % 87 % 87 % 87 % 87 % 87 % 87 %
7 22 % 46 % 70 % 80 % 85 % 85 % 85 % 85 % 85 % 85 %
8 20 % 44 % 68 % 78 % 83 % 83 % 83 % 83 % 83 % 83 %
9 18 % 42 % 66 % 76 % 81 % 81 % 81 % 81 % 81 % 81 %
10 6 % 16 % 40 % 64 % 74 % 79 % 79 % 79 % 79 % 79 %
11 4 % 14 % 38 % 62 % 72 % 77 % 77 % 77 % 77 % 77 %
12 2 % 12 % 36 % 60 % 70 % 75 % 75 % 75 % 75 % 75 %
13 1 % 4 % 10 % 34 % 58 % 68 % 73 % 73 % 73 % 73 %
14 1 % 3 % 8 % 32 % 56 % 66 % 71 % 71 % 71 % 71 %
15 1 % 2 % 6 % 30 % 54 % 64 % 69 % 69 % 69 % 69 %
16 1 % 1 % 2 % 4 % 28 % 52 % 62 % 67 % 67 % 67 %
17 1 % 1 % 2 % 2 % 26 % 50 % 60 % 65 % 65 % 65 %
18 1 % 1 % 2 % 1 % 24 % 48 % 58 % 63 % 63 % 63 %
19 1 % 1 % 1 % 1 % 4 % 22 % 46 % 56 % 61 % 61 %
20 1 % 1 % 1 % 1 % 3 % 20 % 44 % 54 % 59 % 59 %
21 1 % 1 % 1 % 1 % 2 % 18 % 42 % 52 % 57 % 57 %
22 1 % 1 % 1 % 1 % 2 % 6 % 16 % 40 % 50 % 55 %
23 1 % 1 % 1 % 1 % 1 % 4 % 14 % 38 % 48 % 53 %
24 0 % 1 % 1 % 1 % 1 % 2 % 12 % 36 % 46 % 51 %
25 0 % 1 % 1 % 1 % 1 % 1 % 4 % 10 % 34 % 44 %
26 0 % 1 % 1 % 1 % 1 % 1 % 2 % 8 % 32 % 42 %
27 0 % 0 % 1 % 1 % 1 % 1 % 1 % 6 % 30 % 40 %
28 0 % 0 % 1 % 1 % 1 % 1 % 1 % 1 % 4 % 28 %
29 0 % 0 % 1 % 1 % 1 % 1 % 1 % 1 % 2 % 26 %
30 0 % 0 % 0 % 0 % 1 % 1 % 1 % 1 % 1 % 24 %

3rd class skill enchant chances
Enchant lvl Lvl 76 Lvl 77 Lvl 78 Lvl 79 Lvl 80 Lvl 81 Lvl 82 Lvl 83 Lvl 84 Lvl 85
1 18 % 28 % 38 % 48 % 58 % 82 % 92 % 97 % 97 % 97 %
2 16 % 26 % 36 % 46 % 56 % 80 % 90 % 95 % 95 % 95 %
3 14 % 24 % 34 % 44 % 54 % 78 % 88 % 93 % 93 % 93 %
4 2 % 12 % 22 % 32 % 42 % 52 % 76 % 86 % 91 % 91 %
5 1 % 10 % 20 % 30 % 40 % 50 % 74 % 84 % 89 % 89 %
6 1 % 8 % 18 % 28 % 38 % 48 % 72 % 82 % 87 % 87 %
7 1 % 1 % 6 % 16 % 26 % 36 % 46 % 70 % 80 % 85 %
8 1 % 1 % 4 % 14 % 24 % 34 % 44 % 68 % 78 % 83 %
9 1 % 1 % 2 % 12 % 22 % 32 % 42 % 66 % 76 % 81 %
10 1 % 1 % 1 % 1 % 10 % 20 % 30 % 40 % 64 % 74 %
11 1 % 1 % 1 % 1 % 8 % 18 % 28 % 38 % 62 % 72 %
12 1 % 1 % 1 % 1 % 6 % 16 % 26 % 36 % 60 % 70 %
13 1 % 1 % 1 % 1 % 1 % 4 % 14 % 24 % 34 % 58 %
14 1 % 1 % 1 % 1 % 1 % 2 % 12 % 22 % 32 % 56 %
15 1 % 1 % 1 % 1 % 1 % 1 % 10 % 20 % 30 % 54 %

Awakening skill enchant chances
Enchant lvl Lvl 86 Lvl 87 Lvl 88 Lvl 89 Lvl 90 Lvl 91 Lvl 92 Lvl 93 Lvl 94 Lvl 95 Lvl 96 Lvl 97 Lvl 98 Lvl 99
1 86 % 87 % 88 % 89 % 90 % 91 % 92 % 93 % 94 % 95 % 96 % 97 % 98 % 99 %
2 81 % 82 % 83 % 84 % 85 % 86 % 87 % 88 % 89 % 90 % 91 % 92 % 93 % 94 %
3 76 % 77 % 78 % 79 % 80 % 81 % 82 % 83 % 84 % 85 % 86 % 87 % 88 % 89 %
4 71 % 72 % 73 % 74 % 75 % 76 % 77 % 78 % 79 % 80 % 81 % 82 % 83 % 84 %
5 66 % 67 % 68 % 69 % 70 % 71 % 72 % 73 % 74 % 75 % 76 % 77 % 78 % 79 %
6 61 % 62 % 63 % 64 % 65 % 66 % 67 % 68 % 69 % 70 % 71 % 72 % 73 % 74 %
7 56 % 57 % 58 % 59 % 60 % 61 % 62 % 63 % 64 % 65 % 66 % 67 % 68 % 69 %
8 26 % 52 % 53 % 54 % 55 % 56 % 57 % 58 % 59 % 60 % 61 % 62 % 63 % 64 %
9 21 % 22 % 48 % 49 % 50 % 51 % 52 % 53 % 54 % 55 % 56 % 57 % 58 % 59 %
10 16 % 17 % 18 % 44 % 45 % 46 % 47 % 48 % 49 % 50 % 51 % 52 % 53 % 54 %

2nd class skill enchant chances after Awakening
Enchant lvl Lvl 86 Lvl 87 Lvl 88 Lvl 89 Lvl 90 Lvl 91 Lvl 92 Lvl 93 Lvl 94 Lvl 95 Lvl 96 Lvl 97 Lvl 98 Lvl 99
1 86 % 87 % 88 % 89 % 90 % 91 % 92 % 93 % 94 % 95 % 96 % 97 % 98 % 99 %
2 81 % 82 % 83 % 84 % 85 % 86 % 87 % 88 % 89 % 90 % 91 % 92 % 93 % 94 %
3 76 % 77 % 78 % 79 % 80 % 81 % 82 % 83 % 84 % 85 % 86 % 87 % 88 % 89 %
4 71 % 72 % 73 % 74 % 75 % 76 % 77 % 78 % 79 % 80 % 81 % 82 % 83 % 84 %
5 66 % 67 % 68 % 69 % 70 % 71 % 72 % 73 % 74 % 75 % 76 % 77 % 78 % 79 %
6 61 % 62 % 63 % 64 % 65 % 66 % 67 % 68 % 69 % 70 % 71 % 72 % 73 % 74 %
7 56 % 57 % 58 % 59 % 60 % 61 % 62 % 63 % 64 % 65 % 66 % 67 % 68 % 69 %
8 26 % 52 % 53 % 54 % 55 % 56 % 57 % 58 % 59 % 60 % 61 % 62 % 63 % 64 %
9 21 % 22 % 48 % 49 % 50 % 51 % 52 % 53 % 54 % 55 % 56 % 57 % 58 % 59 %
10 16 % 17 % 18 % 44 % 45 % 46 % 47 % 48 % 49 % 50 % 51 % 52 % 53 % 54 %
11 11 % 12 % 23 % 14 % 40 % 41 % 42 % 43 % 44 % 45 % 46 % 47 % 48 % 49 %
12 6 % 7 % 8 % 9 % 10 % 36 % 37 % 38 % 39 % 40 % 41 % 42 % 43 % 44 %
13 1 % 2 % 3 % 4 % 5 % 6 % 32 % 33 % 34 % 35 % 36 % 37 % 38 % 39 %
14 0 % 0 % 0 % 0 % 0 % 1 % 2 % 28 % 29 % 30 % 31 % 32 % 33 % 34 %
15 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 24 % 25 % 26 % 27 % 28 % 29 %
16 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 20 % 21 % 22 % 23 % 24 %
17 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 16 % 17 % 18 % 19 %
18 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 12 % 13 % 14 %
19 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 8 % 9 %
20 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 0 % 4 %

Olympiad and Heroes

Heroes

A player who has recorded the highest score in each class in the Grand Olympiad, a Player vs. Player tournament played among the Noblesse, is conferred the title of Hero. Heroes are awarded exclusive weapons, skills, abilities and a distinct aura.

Hero Abilities

Heroes are able to use weapons provided for their exclusive use. Once selected, weapons cannot be replaced. However, after one month, all weapons are automatically returned and Hero players will be able to select another weapon. The weapons are available from the Monument of Heroes and cannot be dropped, traded, enchanted, and/or destroyed. S Grade spiritshots, soulshots, and arrows are consumed.
Heroes are able to chat in a special channel (%). This chat font color is sky blue and is displayed to all players on the server. Heroes are only able to speak in the global channel once every 10 seconds. It is possible to turn Hero Voice on and off in the chat message options.
The names of Heroes are listed in the commemorative Monument of Heroes in each village.

Hero Skills

Hero skills may be acquired through the Grand Olympiad Manager upon becoming a Hero; however, you cannot use a Hero skill when in subclass status.
Skill Name
Description
Heroic Miracle
Instantly and significantly increases P.Def., M.Def., and resistance to buff canceling attacks as well as increases Speed. Consumes 40 Soul Ores.
Heroic Berserker
Temporarily yet significantly increases Accuracy, P. Atk., M. Atk., Atk. Spd., Casting Spd., Speed, resistance to buff canceling attacks and debuff attacks, and the effects of HP regeneration magic. Significantly decreases P. Def., M. Def., and Evasion while the effect lasts. Consumes 40 Soul Ores.
Heroic Valor
Temporarily yet significantly increases P. Atk., P.Def., and resistance to buff canceling attacks. Consumes 80 Spirit Ores.
Heroic Grandeur
Instantly and significantly decreases nearby enemies' P. Def., M. Def., Evasion, and Shield defense probability, and increases the chance of negating the effects of magical damage, and blocks all physical and magic skill effects. Consumes 80 Spirit Ores.
Heroic Dread
Instantly instills fear into enemies and causes them to flee with increased Speed (momentum). Consumes 80 Spirit Ores.

Gaining Hero Abilities

The Noblesse symbol will appear in Status window when the character is a Noblesse; the Hero symbol displays when the player is a Hero or on stand-by Hero status. The Hero gains Hero abilities when by visiting the Monument of Heroes, not just when the Noblesse has been ranked 1st in the Olympiad.
If an individual who was conferred the title of Hero in a previous phase is awarded the title again, he must first be on stand-by and activate the Hero abilities by visiting the Monument of Heroes again.

Determining the Hero

Following a month-long PvP competition, the Hero is selected according to Olympiad points, and the Hero retains the title throughout the duration of the next month’s competition. The Hero is determined on the first day of every month.
The Hero will be the individual who has accumulated the most Olympiad points according to their main class, has competed more than 9 times in that period, and claimed at least 1 victory. The Hero will be placed in stand-by mode and exclusive abilities and weaponry are removed after the one month period.
For example, even if a player has accumulated the most Olympiad points in the current period, if he has competed less than 9 times or has never claimed a victory, he is ineligible to become a Hero; it is possible that periods may pass without a Hero being designated.
When two players with the same class have accumulated identical Olympiad points, the one who has competed most will be designated Hero.
When there are multiple 1st place winners from each class, the character that has won the most games becomes a Hero. When the number of games won is the same, then the character who has the highest winning percentage becomes a Hero. When Olympiad points, number of wins, and winning percentage are all the same, then there will be no Hero in each class.

Rank Confirmation

All Noblesse have access to the top 10 ranking of the last period’s Olympiad results. Those who have competed on less than four occasions will be excluded from the ranking. In the list, the Olympiad point value, which determines the final standing, will not be revealed. Only the character names are listed on the ranking. In cases where players have accumulated identical points, up to 15 individuals with equal points can be displayed.


Grand Olympiad

The Grand Olympiad is a one-on-one PvP competition held to determine the Hero. It is held in one month periods, and at the end of each period, the Noblesse with the most Olympiad points in each class is appointed Hero. Only Noblesse who have completed the third class transfer can participate in the Olympiad competition.

Competition Method

The Olympiad is classified into two competitions: the class competition and the non-class competition. Only members of a certain class can partake in class competitions. There are no class restrictions for participating in non-class competitions.
Participating in a competition is possible only through the Olympiad Master, and the hours of competition are 6:00 PM CST to 12:00 AM CST (6:00 PM GMT+1 to 12:00 AM GMT+1 on the Teon and Franz servers). No competition requests are taken outside of competition hours.
Competitors will be matched randomly and summoned to the coliseum for competition. Instructions will be regularly provided through system messages, starting 30 seconds before being summoned to the coliseum. The summoned competitors are allotted 60 seconds of preparation time. The coliseum will then transform into a battlefield and the competition will begin.
Please note that the number of items in your character's inventory must be below 80% or you will be refused admittance and loss points. So if you have 80 slots available, you must have under 64 items in your inventory in order to be admitted.
Before the competition begins, HP, MP, and CP are all recovered and the pre-existing buffs and debuffs will be removed. Any summoned pets will be returned, but the servitors/cubics will accompany the player to the coliseum. When being moved to the Olympiad Stadium in the middle of summoning a servitor or cubic, the skill in use is terminated automatically.  The summoner’s buffs will also dissolve before the start of the competition. A buff is provided in games between players of the same class and a Noblesse Gate Pass is rewarded to the winner.
Once transported to the coliseum, if a character abnormally leaves the game, he will lose the competition. If the server goes down while a competition is in progress, the competition will be nullified and the competitors will restart at the villages.
The maximum competition time is 6 minutes, and the player whose HP drops to 0 first will lose. If no victor has emerged at the 6 minute mark, the character who has inflicted the most damage will be determined the winner. The damage inflicted on an opponent's servitor is not considered in this determination.
During the competition, a character whose HP has reached 0 will merely lose the competition, but not die. Upon completion of the competition, the Olympiad point changes will be announced in a system message and the competitors will be returned to the village.
Hero skills and clan skills cannot be used in an Olympiad game.
When an Olympiad match cannot be held due to a lack of combatants, the system will notify you of the game delay with an appropriate message.
When moved to an Olympiad Stadium with the automatic use of Soulshots/Spiritshots or Beast Soulshots/Spiritshots enabled, the automatic use is cancelled.

Olympiad Requirements

Only players in their main classes are able to compete. If the player changes from the main class to a subclass after applying for the competition, he/she will be ineligible to compete.
If the character belongs to a party when summoned to the Coliseum to compete, he/she will automatically withdraw from the party.
Characters with 0 Olympiad points are ineligible to compete.
In the Olympiad competitions, no items other than soulshots, spiritshots, Echo Crystals, energy stones, and firecrackers are allowed. Recall and Party Recall abilities also cannot be used in competition.

Olympiad Points

At the beginning of each Olympiad period, 18 points are equally awarded to all Noblesse, and 3 points each week thereafter. The loser’s Olympiad points are transferred to the winner upon completion of the competition. Competitors are able to check their current point status with the Grand Olympiad Manager.
At the end of competition, if a character has accumulated more than 50 Olympiad points, they can be exchanged for Noblesse Gate Passes. The rate of exchange is 1,000 Noblesse Gate Passes for 1 Olympiad point. For example, while 50 Olympiad points is exchangeable for 50,000 Noblesse Gate Passes, and 49 Olympiad points are not worth any Noblesse Gate Passes.
Noblesse Gate Passes may be used for purchasing items from the Grand Olympiad Manager or while teleporting to various locations via the Gatekeeper.
The following items can be purchased from the Grand Olympiad Manager with Noblesse Gate Passes:
Item Noblesse Gate Passes
Blessed Scroll: Enchant Weapon (Grade S) 420,000
Blessed Scroll: Enchant Weapon (Grade A) 195,000
Blessed Scroll: Enchant Weapon (Grade B) 84,000
Blessed Scroll: Enchant Armor (Grade S) 63,000
Blessed Scroll: Enchant Armor (Grade A) 23,400
Blessed Scroll: Enchant Armor (Grade B) 9,000
Scroll: Enchant Weapon (Grade S) 70,000
Scroll: Enchant Weapon (Grade A) 23,400
Scroll: Enchant Weapon (Grade B) 6,000
Scroll: Enchant Armor (Grade S) 7,000
Scroll: Enchant Armor (Grade A) 3,120
Scroll: Enchant Armor (Grade B) 960
Secret Book of Giants 5,500
Ancient Book - Divine Inspiration (Original Version) 450,000

Watching the Grand Olympiad

The Olympiad competitions can be watched with the Grand Olympiad Manager stationed in every village. Players are able to see the venue where the current competition is under way, and the name of the participants.
In the competition spectator mode, the player can view the competitors’ names, HP, CP, and buff status. While watching the competition, the competition window of each competitor can be maximized to show the skills being used and critical hits.
Players are able to watch competitions under way in other coliseums without leaving the current coliseum.
The Return button exits spectator mode. If the spectator mode is interrupted by a server reset or other abnormal conditions, you will begin at the village where you entered the spectator mode.
If a player starts watching a competition after calling a pet, the summon will be dismissed.
There is no charge for watching Olympiad competitions.

Mentoring System

The Mentoring System is a great way to level up in Lineage II!

Characters level 1 and higher can arrange a Mentoring contract with a character on the same server that is Awakened. The contract-bound characters gain powerful XP-boosting buffs when both Mentor and Mentee are logged in at the same time.
This page explains all about the Mentoring System, but you can also find this information in-game by speaking to a Mentor Guide NPC in any major town.

Powerful Level 85+ Buffs that are better than any other buffs before Awakening!

Both Mentor and Mentee automatically receive a useful buff when both characters are logged in.
Mentor receives:
  • MentorXPbuff.jpg Mentee's Appreciation: Your acquired XP and SP is increased by 10%.
Please note that, although a Mentor can have up to 3 Mentees at a time, the buff only applies once.
Mentee receives:
  • MenteeXPbuff.jpg Mentor’s Guidance: Your acquired XP and SP is increased by 200%
  • MenteeHorn.jpg Mentor's Horn Melody Lv 1: Increases P. Atk. by 17%, P. Def, by 15%, M. Atk. by 79%, and M. Def. by 30%.
  • MenteeDrum.jpg Mentor's Drum Melody Lv 1: Increases Max MP by 20%, HP recovery bonus by 20%, M. Crit. Atk. Rate by 2, critical rate during a normal physical attack by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, resistance to debuff by 10%, and P. Def upon evading a critical attack. Decreases Spd. by 15%, and for party members equipped with melee weapons that receive more than ordinary damage attacks, critical power increases during an ordinary attack.
  • MenteeLute.jpg Mentor's Lute Melody Lv 1: Increases Atk. Spd. by 34% and Casting Spd. by 31%. Change of applying Vampiric Rage effect by 9%.
  • MenteeOrgan.jpg Mentor's Organ Melody Lv 1: Increases Max HP by 37%, Max MP by 37%, Max CP by 37%, and HP recovery bonus by 20%.
  • MenteeGuitar.jpg Mentor's Guitar Melody Lv 1: Increases P. Crit. Rate by 32%, P. Crit. damage by 35%, and M. Crit. Rate by 20. Decreases MP consumption for physical skills by 20%, magical skills by 10%, and enchant skills by 20%.
  • MenteeHarp.jpg Mentor's Harp Melody Lv 1: Increases physical accuracy by 5, physical and magic evasion by 5, and Spd. by 34. Decreases received critical damage by 30%.
Please note that Mentees can only receive these buffs when playing on their main class. They cannot receive these buffs when playing a subclass.

Who Can Be a Mentor or a Mentee?

To be eligible to become a Mentor, a character must be Awakened. Mentees are characters who are below level 86 and who have a Mentee Certificate. A Mentee cannot also be a Mentor.
A Mentor can take on a maximum of three Mentees at the same time. A Mentee can only have one Mentor.

How to Get a Mentee Certificate

Currently, the Mentee Certificate is only available through the level 40 item pack in the Path to Awakening, but we may offer another way to obtain it in the future.ClaimDimItem.png
  1. Level up a character to level 40.
  2. Upon reaching level 40, visit the Path to Awakening page and log in. You can do this without logging out of the game.
  3. Select the server and character that reached level 40.
  4. At the bottom of the page, click Claim Reward on the line for Level 40. Please note that characters that reached level 40 before Goddess of Destruction launched are not eligible to receive the Level 40 pack from the Path to Awakening.
  5. In-game, take your level 40 character to a Dimensional Merchant NPC in any major town. They are listed on the town map for easy finding.
  6. Talk to the Dimensional Merchant and click on Retrieve a Dimensional Item.
  7. You will see a list of the items you claimed from the Path to Awakening. Click on the Mentee Certificate to retrieve it.

Creating a Mentoring Contract

Mentee Instructions: Only an aspiring Mentor can initiate a Mentoring Contract. Characters that are looking to become a Mentee can advertise that they are looking for a Mentor by shouting in a town, asking their clan, or posting on the forums. Once you find an eligible Mentor, have them invite you into the Mentoring Contract. When they invite you, you will see an invitation window. Click Accept to create the contract.
Invite.jpg
Mentor Instructions: A contract can only be created when both characters are logged in. To create a Mentoring Contract, the aspiring Mentor must do the following:
  1. Open your System Menu, then the Friend Manager, and click on the Mentoring tab.
  2. Click on the + button to add a Mentee.
  3. Enter the name of the eligible Mentee (a character below level 86 that has a Mentee Certificate) into the Character Name box, and click Add to list. This sends a Mentoring invitation to that character.
  4. When that character accepts the invitation, they officially become your Mentee, and you become their Mentor. As you are both logged in, you both immediately receive the beneficial buffs from the Mentoring Contract.
Both Mentor and Mentee are free to cancel the contract at any time. After a contract is canceled, the Mentor is unable to make a contract with a new Mentee for seven days. A Mentee receives no penalty for cancelling a contract; the Mentee can accept a new contract immediately.
MentoringWindow.png
Please note that the Mentoring tab of the Friend Manager window is only visible to characters who are eligible to be Mentors, and to Mentees who are in a Mentoring contract.

Mentee Marks

Mentors can help Mentees level up and earn rewards at certain level-range milestones. Specifically, at level 40, then level 50, and then every level after that, Mentors receive a varying amount of Mentee’s Marks in their mailboxes. Mentors can use Mentee’s Marks to buy various items from the Mentor Guide NPC. Available items include but are not limited to:
  • Hair Accessory Life Stone
  • Soul Crystal Changing Stones A- through R95-grade
  • Attribute Changing Crystals S- through R99-grade
  • Enchant Armor and Enchant Weapon Stones, which improve your odds of successful item enchantment
  • Super 60 and Super 150 Attribute Stones of all elements
  • Enchant Weapon and Enchant Armor scrolls of all grades
  • Superior Giant's Codex
  • Elixir of Blessing
  • Mentor's mystery box

Graduation

A Mentee graduates from the mentoring contract when the character reaches level 86. At that time, the contract is concluded. The recent Mentee is eligible to create a Mentoring contract five days after Awakening. Recent Mentees can exchange their Mentee Certificates for 40 Diplomas by speaking to Mentor Guide NPCs, which can be found in all major towns. Displomas are used to purchase R-grade items from the Mentor Guide NPC.